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Super Nintendo Games


Name: Samurai Shodown   
Introduction: 

   
Samurai Shodown was originally released for the Neo Geo arcade and home systems. It was the Neo Geo's first legitimate offering at a one-on-one fighting game after several failed attempts. Takara, responsible for most of the lackluster ports to other systems, finally did a decent job of converting a Neo Geo game to the Super NES. The game is a whopping 32 Mb and actually looks and plays VERY close to the arcade version. Really the only thing missing is the scaling zoom camera, which really was one of my favorite parts of the arcade version. Basically you can choose between 12 samurai type fighters and duke it out in weapon-style combat as well as hand-to-hand style combat. But how does the Super NES version stack up against the original arcade counterpart. I'll tell ya!

Graphics [9/10]:

Takara really went all out on this one in the graphics department. It looks absolutely amazing. In fact the graphics are the part of the game that really surprised me. Normally most of the Neo Geo ports to the Super NES look pretty lame and play even worse. I guess Takara finally got tired of the letters from game players telling them to step it up a notch, because they did. The background have all the detail found in the Neo Geo version minus the cool scaling zoom camera effect. The players are a bit smaller but the detail of them makes up for it. Now I know why the game cart is 32Mb. And well worth it.

Music and Sound [8/10]:

The music and sound are nearly identical to the Neo Geo version. Problem is the music and sound in the Neo Geo version wasn't that great to begin with. Personally it would have been nice if Takara had souped up the music but I guess you can't have everything. I think the speech in the game could have used some work too. It's hard to hear in many places and sounds almost garbled at times. The sound and music is definately the low point of the game but it doesn't really detract from the game itself and if you liked the original arcade version's sound and music then you should feel right at home with the SNES version.

Game Play [8.5/10]:

Every other Takara Neo Geo translation I have played for the SNES had substandard control. Fatal Fury was one of the most frustrating and near-impossible games to play and almost kept me from ever buying another Takara Neo Geo port. Luckily though I tried Samurai Shodown because I loved the arcade version so much and they finally did a good job on the control. It's almost as good as the Neo Geo version. I did have a little trouble pulling off some of the special moves but they were not impossible. Nothing a little programmable game pad couldn't fix. Overall good game control. And it's about time!

Challenge and Replay [7/10]:

I personally thought the game was fairly easy to beat against the computer opponent. But this game's strength has always been as a two-player game. As far as replay value go...it's probably a game you'll play through once against the computer and then drag it out only when friends come over. Not a lot of replay value in this one but if you are a Samurai Shodown fan or really enjoy one-on-one fighting games then this game is right up your alley. I only wish Takara had ported Samurai Shodown 2 to the SNES.

Conclusion/Overall [8/10]:

Overall I have to say that this game is one of the best fighters available for the SNES. I would put it right up there behind Street Fighter II and Mortal Kombat. And as I said before Takara really went all out on this one. Great graphics, good play control, and an already great game, make Samurai Shodown a must have game for SNES fight freaks! Bravo Takara.


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