Introduction:
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One of the most over looked peripherals for the SNES, is the Super
Scope. The Super Scope looks like a 'Bazooka' type scope. It's more or
less a gun for the system. But unlike the NES's gun, the Super Scope
uses a sensor, that is plugged into the second player's control port,
and placed somewhere around the T.V. It can adjust to almost any
position, sitting standing, ect.
It was origanally packed with the Super Scope 6 game pack, but most
used game stores sell them seperatly, but at low cost. The gun needs 6
'AA' batteries. The game comes with six games on it. There is two
groups of games, Lazer Blazer and Blastris. The Lazer Blazer goup
includes Intersept, Engage, and Confront. The Basteris group includes
Blasteris A, Blasteris B, and Mole Patrol.
Graphics [7/10]:
None of the games have exellent graphics. They're pretty good, but a
little dated. The Lazer Blazer games have the best graphics on the
cartrige. The three games in the group are basicly war-shoot 'em down
games. In any of these three games you're shooting down something,
weather it be, missiles or enemy ships. The backrounds in the Blazer
Lazer Groups are nicely rendered, and they change every other level or
so. But the backrounds are lacking the detail that they deserve.
The projectiles are done good. Either the missile that you shoot, or
the enemy shoots, they both look rather well. The same goes for the
enemy ships. They have a little variety of ships and rockets, which
keep the game, non-repeatative, but familiar.
The Blasteris games are more like puzzle-shoot 'em games. Blasteris
'A' has pleasant backrounds, with pictures of stars and constalations,
Unlike Blasteris 'B' which has an orange-brown backround. Mole Patrol
has the best backround out of all the games on the cartrige, there's
moon crevices, clouds, and different shaded skys!
The game peices in Blasteris 'A' are all solid, and have four color
varients, but the color doesn't matter in this game. In Blasteris 'B'
there is only three game peice colors, they matter. But there is three
differnt varients on the blocks. Solid blocks, color changable block,
and bouncy blocks. (Which look really cool)
Mole Patrol, is different than the Blasteris A and B games. There's
twelve craters on the board, where really nicely animated "moon-moles"
pop in and out of, there's two types of Moles, Purple(Male) and
Pink(Female)
Music and Sound [7/10]:
The music for all of the games is mediocre. They're all different, but
there's nothing special about it. It's not annoying, there's just
nothing exiting about it.
The Sound effects for all of the Lazer Blazer games is basicly the
same. The missiles firing, the explosions and the Sound of flight.
Don't get me wrong..it's all really cool. But there are few varying
sounds, from game to game, in the Lazer Blazer group.
The Blastris games are (except for Mole Patrol) basically tetris
sounds, except for the occational shot of the Super Scope, there isn't
much in the sound FX.
Mole Patrol is another story. The 'Moles' make sounds when they start
to emerge from the craters, and they make funny little squeeks, when
they're shot! The Sound FX are really good on this one game.
Game Play [9/10]:
The graphics, music and sound aren't great. But what they lack, this
game makes up for. Intercept is a fast action-paced shooter. You must
shoot down the incoming missiles beforee they get off screen. The
missiles are different distances away from you, making timing a
neccety, because your amuntion, missiles, don't travel too fast.
In Engage you must race throught the skys and shoot down enemy ships,
and projectiles. But watch it, 'cause if you fire too much you'll run
out of fuel and crash. You recharge every level.
Confront makes you...well..confront the enemy! You're on the ground,
monitoring the area, when your scanners pick up an incoming enemy
squad, your turret rotates to confront the incoming enemy. Shoot them,
or they'll shoot you!
Blastris A starts off from the LEFT side of the screen. different
shaped peices start to float LEFT to RIGHT across (Horizontal) the
screen. The object of each level is to get a solid column (which will
dissapear) of pieces vertically. And to defeat the level you must
clear five rows. Then you advance to the next level. You can shoot the
peices to make them fit correctly, but you have limited amunition.
In Blastris B the square cubes fall vertically. The object is to rid
the board of the 'bouncing' colored blocks, by lining up three of the
same colored blocks. (Vertical, horizontal, diagnal.) Then you advance
to the next, tougher level. There is infinite ammo.
Mole Patrol is the Duck Hunt of the SNES. There's twelve "Moon
Craters" where the "Moon Moles" hide. They pop in and out and you must
shoot 'em before time runs out.
Each of these games would do fine as stand alone games, but they are
awsome as this 6-in-one package deal.
Challenge and Replay [9/10]:
Each game has three levels of difficulty, Low, Medium and of course
High. The levels start out easy, and get progessivly harder as you
advance. This game will keep beginer and experienced gamers alike,
busy for a long time.
Every last one of these six games have almost infinity replay. Weather
you're in the mood for shooting down enemies, or a tetris type game,
this game cartrige has you covered.
Conclussion/Overall [8/10]:
Super Scope Six is a very unique game. It's one, or should I say six,
of the few games ever produced for the Super Scope. I would reccomend
the Super Scope and Super Scope Six to anyone looking for something
different. It's a good thing to own for hard-core and beginer Super
Nintendo players. But be fore-warned There is only a library of five
Super Scope games, give or take a few, counting SS6 as one game.
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