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Super Nintendo Games


Name: Soul Blazer   
Introduction: 

   
Before such great sequels as Illusion of Gaia and Terranigma there was the game that started it all. That game is Soul Blazer. The weird thing about Soul Blazer is that it's not the flashiest game I've ever seen, and the storyline is a bit on the odd side, yet this game is nearly impossible to put down. King Magridd has made a deal with the evil demon Deathtoll in which King Magridd will recieve one gold peice for each captured soul he turns over to Deathtoll. Your goal as the hero is to free the captured souls, teach King Magridd a thing or two about life, and defeat the evil Deathtoll once and for all. But it's not gonna be easy.

Graphics [9/10]:

The graphics in Soul Blazer are not terribly flashy but they are very detailed and very colorful and seem to fit in with the overall look and feel of the game. I was especially impressed with the graphics detail of the the bosses. The great thing about the graphics in Soul Blazer was the fact that they didn't look like any other game I had ever played. Very original and extremely refreshing. And also each area had a distinct graphical look to it so you never got tired of seeing the same old backgrounds.

Sound and Music [8.5/10]:

The sound and music in Soul Blazer was very well done. Maybe not on the same scale as a Seiken Densetsu 3 or Final Fantasy 3 but still very easy on the ears. I think what I liked most about the soundtrack was that it was unlike any other video game soundtrack i had ever heard. Very original and very catchy in places. The sound effects are also very original and even almost odd in places. But the great thing about that is that you don't easily forget them so when you hear a sound it's immediately recognizable. Overall the sound and music are top notch.

Gameplay [10/10]:

The gameplay in Soul Blazer is easily its best aspect. Very easy to navigate menus and very tight and responsive play control make tackling this adventure a breeze. In fact the play control in Soul Blazer is one of the best control systems I have ever played in any game let alone an RPG. I wish more RPGs would have this great a play control system. I would have liked the magic system to be a little more user friendly but since using magic isn't in any way mandatory I can overlook this slight flaw. In fact the only time I even used the magic was at the end while fighting Deathtoll.

Challenge and Replay [9/10]:

I will admit that Soul Blazer was a tad on the easy side and I would have liked it to have been a slightly longer quest but as good and enjoyable as it was it's hard for me to complain too much. Experienced RPGers might find the game a little too easy but take my word for it, the game is so much fuun you'll hardly notice. As far as replay value goes, I've played through the game at least 10 times and I still find myself pulling it out and playing it again fairly often. It's really just so much fun. And isn't that what a good game's all about anyway.

Conclusion/Overall [10/10]:

Despite the slight flaws in the game I had to give this game a 10 simply because it's one of the most fun games I have ever played. It might not be on as grand a scale as a Chrono Tirgger or Final Fantasy III but in its own right it's just a very well done game. I highly reccomend this game to any and everyone without hesitation. A true classic!


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