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Name: Super Adventure Island 2   
Introduction: 

   
For those of you who are familiar with the Wonderboy series of games you should have a pretty good idea of what to expect with Super Adventure Island II. Only this time around Hudson decided to throw us a curve ball and added an RPG style quest to the game. I must admit that at first when I read that this game would be an RPG-type game I was very hesitant to purchase it. Not because I don't like RPGs, I love them, but because I had too often seen standard side-scrollers turned into half-hearted RPGs that left me with a bad taste in my mouth. Luckily though this game retains most of the side-scrolling running and jumping that the Wonderboy series is best known for with just enough RPG elements in the game to make it that much more interesting. Very well done I must say. You once again play the part of Master Higgins and this time not only has your wife been kidnapped but now you have lost your memory. So your job is to regain your memory, rescue your wife, and uncover the secrets of the islands.

Graphics [9.5/10]:

The graphics in this game are easily the best ever seen in the Wonderboy series of games. Hudson really oudid themselves with this game as the graphics are not only colorful and detailed, but also extremely sharp looking. And some of the bosses in the game are absolutely amazing looking.

Music and Sound [8/10]:

I must say I have never been terribly fond of the music in most of the previous Wonderboy games but hudson really stepped it up notch in this game. It was easily the pleasant surprise of the game for me. I did think some of the sound fx could have used a little work but nothing worth haggling over. Overall a nice job in the sound department.

Gameplay [8.5/10]:

Gameplay has always been well done in the Wonderboy games and Super Adventure Island II is no different. Very good control and a lot of weapon and magic options really made this game even more playable than the previous ones. I especially liked the way you had to have specific weapons to travel through each level.

Challenge and Replay [8/10]:

There is plenty of challenge to keep you busy for quite some time. This game makes previous Wonderboy games look like a cake walk. As for replay value, it has potential but I didn't find myself just aching to play it after I finished the game so I had to knock it down to an 8. A really good game though that shouldn't be missed.

Conclusion/Overall [8.5/10]:

Overall this is my favorite of all the Wonderboy games I have ever played. It mixed all the great characteristics of the Wonderboy games and threw in just enough RPG-style elements in to make it that much more interesting. I definately reccomend this game to everyone even those who are not too crazy about RPGs. Very well done.


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