Introduction:
February 14, 2636... Jimbo and Sully, descendents of
special agents Scorpion and Mad Dog, must save Neo
City from the evil forces of Red Falcon. The
technology is more advanced, the enemies smarter and
the means of a win are more insane than any other the
brothers have faced before. Only the most skilled and
quick of reflexes can defeat Red Falcon and his
allies.
Contra III is purely an Action game. This game can be
played by either 1-Player or 2-Player simotaniously.
There is no rating for the game, but I believe it
deserves a 'K-A' rating for very mild animated
violence. (Robots being blown up by machine guns and
other weapons.)
Graphics [7/10]:
Contra III was one of the first games on the Super Nes
System. At the time, the graphics were rather
impressive, and they still are. But they don't quite
live up to the full potential of the system's highest
standards.
There's many instances of Mode 7 graphics incorporated
in the game, which give it a sence of realism. Also
some of the explosions and how some of the end bosses
just "rip their way onto the screen" has been put
together very well. Unfortunatly, it lacks a look
'non-flat characters' and the colors seem overly bland
sometimes.
Music and Sound [7/10]:
The music of Contra III is comprised of your typical
heavy bass to boost the 'feel' of the action. While
this technique is done rather well, there is a lack of
more than two or three 'instruments' playing at once,
leaving some of the music sounding almost hollow.
The sound effects gave a more appealing feel to me,
than the music did. The weapons and the enemies have
their own unique explosions and movements sounds that
increase the vividness of the game's atomosphere.
Game Play [8/10]:
First off, I want to say that the 1-Player Co-op mode
really adds the game's fun factor. But whether you're
playing 1 or 2-Players, the game still rocks. The
control that you have over these character's movement
is amazing. You can dodge fireballs, take out a group
of Snipers, and land on a three inch slab of rock
between moltent lava, ALL IN three seconds!
The game play is intense, it never gets boring. (But
it does get hard.) You can o some crazy moves which
include clinging to walls, using enemy machines as
your own and more! And the enemy never stops coming,
not until the very end. Four of the six missions are
side scrolling levels in which you jump and manuver
while fighting the enemy armata. The other two levels
are over head levels where you must destroy certain
key ememy weapons and machines to continue on to the
next level.
Challenge and Replay [9/10]:
The game has three difficulty settings, Easy, Normal
and Hard. But even the easy setting is TOUGH! And to
make matters even worst, you can only get the 'real'
ending by beating the game on the Hard setting.
Speaking of the replayability, because of the
different endings on each level setting... the replay
factor really gets a boast. The game can become
frustrating and annoying when it gets hard at
times.... but it's always really fun to play!
Conclusion/Overall [7.7/10]:
Contra III is not for the beginer player or the novice
player. It's been designed for the Hard-Core player
who knows the ins and outs of V-games. For anyone
unsure about this game, I'll give you this advice; If
you like pulse pounding HARD action, get this game. If
your kinda good or even pretty good... you're going to
get frusterated with this game. (but it might FORCE
you to learn to play better. Have fun... with caution. :)
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